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StarCraft: Brood War - Unit Design Specification

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calendar_month 13 Aug 2015, 00:00






Cu scopul de a mentine grafica uimitoare a jocului StarCraft, Brood War iti prezinta trei parti ale unui conflict galactic. Tradatorii Oameni, perfizii Zerg si mandri Protoss intra din nou in conflict, in cadrul unor noi si uimitoare imagini care formeaza decorul.



StarCraft: Brood War
Vechii prieteni si dusmani, precum si periculosii noi veniti confera povestii o derulare primejdioasa, in timp ce optiunile aditionale la arsenalul fiecarei rase fac ca luptele sa fie mult mai intense.

Brood War mai prezinta noi decoruri stelare si arta de ambient, precum si peste 100 de noi harti pentru jocurile in mai multi jucatori. Unele misiuni necesita un anumit grad de finete, indepartand astfel rutina; va trebui sa folosesti cu multa pricepere noile unitati. Oamenii dispun acum de nave dotate cu rachete Valkyrie, iar Medicii ii vor vindeca automat pe cei raniti. O noutate o reprezinta aruncatorul de acid Devourer; noile unitati Lurker ofera sprijin subteran si terestru. Alaturi de avionul Corsair, Protoss reintra in conflict cu Dark Templer, care poate genera devastatorul Dark Archon. Nici un alt joc de strategie in timp real nu-ti mai poate oferi satisfactie.

Unit Design Specification





UNIT NAME: 	MEDIC TERRANUNIT NAME: MEDIC

RACE: Terran

RANK: 1st Lieutenant


VITAL STATISTICS
Hit Points: 60

Armor Class: Light

Armor: 1


COSTS
Mineral: 50

Gas: 25

Food: 1


TECH TREE
Built From: Barracks

Pre-Requisite: Academy


WEAPONS
Weapon System: none

Attack Type: n/a

Damage Class: n/a

Splash Damage: n/a

Damage: n/a

Bonus: n/a

SPELLS/SPECIAL ABILITIES

Heal (Spell)

Casting Cost: 1 mana point for every 2 hp healed

Range: 2

Description: The Medic starts with this

spell and may cast it on any organic

ground units to heal damage.


Restoration (Spell)

Casting Cost: 50

Range: 6 Matrix

Description: The Medic may cast this spell on any unit to remove harmful spell effects (does not affect Stasis Field, but does include Lockdown)


Optic Flare (Spell)

Casting Cost: 75

Range: 8 Matrix



Description: Targeted spell. The unit hit will have his sight range reduced to 1 matrix permanently (unless restored by Medic). The unit affected should have 'Blinded' displayed in info box. Also removes detection ability if the unit had any.



NEW UPGRADES
Restoration (Spell)

Researched at: Academy

Research Cost: 100m, 100g


Optic Flare (Spell)

Researched at: Academy

Research Cost: 100m, 100g


Caduceus Reactor (+50 Mana Capacity)

Researched at: Academy

Research Cost: 150m, 150g






VALKYRIE FRIGATEUNIT NAME: VALKYRIE FRIGATE

RACE: Terran

RANK: Lt. Commander


VITAL STATISTICS
Hit Points: 200

Armor Class: Heavy

Armor: 2


COSTS
Mineral: 250

Gas: 125

Food: 3


TECH TREE
Built From: Starport

Pre-Requisite: Armory, Control Tower


WEAPONS
Weapon System: Halo Rockets

Attack Type: Air only

Damage Class: Explosive

Splash Damage: Yes (Small area)

Damage: 5 per missile

Bonus: 1





SPELLS/SPECIAL ABILITIES


Halo Rockets

This is the Valkyrie's only attack. It is an Air to Air attack that fires a volley of 8 small missiles at a target. The missiles will hit at and around the target within a 3 x 3 matrix area. Each missile does a small amount of splash damage in its target area.



NEW UPGRADES


None



LURKERUNIT NAME: LURKER

RACE: Zerg

RANK: n/a


VITAL STATISTICS
Hit Points: 125

Armor Class: Heavy

Armor: 1


COSTS
Mineral: 50

Gas: 100

Food: 2


TECH TREE
Built From: Hydralisk

Pre-Requisite: Lair, Aspect Research


WEAPONS
Weapon System: Subterranean Spines

Attack Type: Ground only

Damage Class: Normal

Splash Damage: Yes (Straight Line)

Damage: 20

Bonus: 2



SPELLS/SPECIAL ABILITIES


Attack while Burrowed

The Lurker may Burrow himself. This acts exactly like Burrow for other Zerg units, but while Burrowed, the Lurker may attack. The Lurker always has this ability, it does not have to researched.


Subterranean Spines

The Lurker may only attack while Burrowed. The attack is a series on spines that rip through the ground in a straight line from the Lurker to the target to its maximum range. Every enemy unit in the path of the spines will take damage.



NEW UPGRADES

Lurker Aspect
Research at: Hydralisk Den (after Lair)

Research Cost: 125m, 125g

DEVOURERUNIT NAME: DEVOURER

RACE: Zerg


VITAL STATISTICS
Hit Points: 250

Armor Class: Heavy

Armor: 2

COSTS
Mineral: 150
Gas: 50

Food: 2


TECH TREE
Built From: Mutalisk

Pre-Requisite: Greater Spire


WEAPONS
Weapon System: Corrosive Venom

Attack Type: Air only

Damage Class: Normal (special)

Splash Damage: No

Damage: 25

Bonus: 2




SPELLS/SPECIAL ABILITIES


Corrosive Venom: The Devourer has an attack that can only effect air units. It will damage its target and splash all surrounding targets with a corrosive acid. Units that are affected will take longer to fire and will take more damage when attacked.





NEW UPGRADES

none




<CORSAIR ProtossUNIT NAME: CORSAIR






VITAL STATISTICS
Hit Points: 100

Shields: 80

Armor Class: Medium

Armor: 0


COSTS
Mineral: 150

Gas: 100

Food: 2


TECH TREE
Built From: Stargate

Pre-Requisite: none


WEAPONS
Weapon System: Neutron Flare

Attack Type: Air only

Damage Class: Normal

Splash Damage: Yes (Small area)

Damage: 5

Bonus: 1



SPELLS/SPECIAL ABILITIES


Neutron Flare: The Corsair fires short quick bursts of Photon energy that are very effective against groups of small flying units.


Disruption Web (Spell)

Casting Cost: 125

Range: 9 Matrix

Description: Can cast a web of energy in a small area of effect that disrupts all attacks that are within it. All ground units, including photon cannons, spore colonies, sunken colonies, and bunkers, cannot attack while within the Web's area of effect.



NEW UPGRADES

Disruption Web
Research at: Fleet Beacon

Research Cost: 200m, 200g


Argus Jewel (+50 mana capacity)

Research at: Fleet Beacon

Research Cost: 100m, 100g



<DARK TEMPLAR ProtossUNIT NAME: DARK TEMPLAR



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VITAL STATISTICS
Hit Points: 80

Shields: 40

Armor Class: Light

Armor: 1


COSTS
Mineral: 125

Gas: 100

Food: 2


TECH TREE
Built From: Gateway

Pre-Requisite: Templar Archives


WEAPONS
Weapon System: Warp Blades

Attack Type: Ground only

Damage Class: Normal

Splash Damage: No

Damage: 40

Bonus: 3



SPELLS/SPECIAL ABILITIES


Permanent Cloaking

Dark Templars are always cloaked, just like the Observer, they can only be attacked if detected first.


Dark Archon Meld
Two Dark Templars may combine into a Dark Archon.



NEW UPGRADES

none



UNIT NAME: DARK ARCHON





DARK ARCHON Protoss
VITAL STATISTICS
Hit Points: 25

Shields: 200

Armor Class: Heavy

Armor: 1


COSTS
Mineral: 0

Gas: 0

Food: 4


TECH TREE
Built From: 2 Dark Templars

Pre-Requisite: none


WEAPONS
Weapon System: none

Attack Type: n/a

Damage Class: n/a

Splash Damage: n/a

Damage: n/a

Bonus: n/a



SPELLS/SPECIAL ABILITIES


Feedback (Spell):

Casting Cost: 50
Range: 8 Matrix

Description: Targeted spell that when cast on a unit, that unit lose all of its mana and will take an amount of damage equal to the mana lost.


Mind Control (Spell):

Casting Cost: 150 + Shields

Range: 6 Matrix

Description: The Dark Archon may take control of any unit when this spell is cast. The spell costs 200 mana and it will drain all the shields from the Dark Archon when it is cast.


Maelstrom (Spell):

Casting Cost: 100

Range: 8 Matrix

Description: Area of effect spell (same size as Ensnare) that will stun (cannot move or attack) all organic units for several seconds.


NEW UPGRADES

Maelstrom
Research at: Templar Archives

Research Cost: 100m, 100g


Mind Control
Research at: Templar Archives

Research Cost: 200m, 200g


Argus Talisman (+50 mana capacity)

Research at: Templar Archives

Research Cost: 150m, 150g



NEW UPGRADES TO EXISTING UNITS
ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)

Researched at: Ultralisk Cavern

Research Cost: 150m, 150g

Description: This will give all the player's Ultralisks an addition +2 to their armor.



ULTRALISK
Anabolic Synthesis

(Faster Ultralisk Movement)

Researched at: Ultralisk Cavern

Research Cost: 200m, 200g

Description: This will greatly increase the speed of all Ultralisks.



GOLIATH
Charon Boosters

(Increased Goliath Missile Range)

Researched at: Machine Shop (also requires Armory)

Research Cost: 150m, 150g

Description: This will increase the Goliath Air attack range. This does not increase his ground attack range.
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