StarCraft: Brood War - Unit Design Specification

Cu scopul de a mentine grafica uimitoare a jocului StarCraft, Brood War iti prezinta trei parti ale unui conflict galactic. Tradatorii Oameni, perfizii Zerg si mandri Protoss intra din nou in conflict, in cadrul unor noi si uimitoare imagini care formeaza decorul.
Vechii prieteni si dusmani, precum si periculosii noi veniti confera povestii o derulare primejdioasa, in timp ce optiunile aditionale la arsenalul fiecarei rase fac ca luptele sa fie mult mai intense.
Brood War mai prezinta noi decoruri stelare si arta de ambient, precum si peste 100 de noi harti pentru jocurile in mai multi jucatori. Unele misiuni necesita un anumit grad de finete, indepartand astfel rutina; va trebui sa folosesti cu multa pricepere noile unitati. Oamenii dispun acum de nave dotate cu rachete Valkyrie, iar Medicii ii vor vindeca automat pe cei raniti. O noutate o reprezinta aruncatorul de acid Devourer; noile unitati Lurker ofera sprijin subteran si terestru. Alaturi de avionul Corsair, Protoss reintra in conflict cu Dark Templer, care poate genera devastatorul Dark Archon. Nici un alt joc de strategie in timp real nu-ti mai poate oferi satisfactie.
Unit Design Specification
UNIT NAME: MEDIC
RACE: Terran
RANK: 1st Lieutenant
VITAL STATISTICS
Hit Points: 60
Armor Class: Light
Armor: 1
COSTS
Mineral: 50
Gas: 25
Food: 1
TECH TREE
Built From: Barracks
Pre-Requisite: Academy
WEAPONS
Weapon System: none
Attack Type: n/a
Damage Class: n/a
Splash Damage: n/a
Damage: n/a
Bonus: n/a
SPELLS/SPECIAL ABILITIES
Heal (Spell)
Casting Cost: 1 mana point for every 2 hp healed
Range: 2
Description: The Medic starts with this
spell and may cast it on any organic
ground units to heal damage.
Restoration (Spell)
Casting Cost: 50
Range: 6 Matrix
Description: The Medic may cast this spell on any unit to remove harmful spell effects (does not affect Stasis Field, but does include Lockdown)
Optic Flare (Spell)
Casting Cost: 75
Range: 8 Matrix
Description: Targeted spell. The unit hit will have his sight range reduced to 1 matrix permanently (unless restored by Medic). The unit affected should have 'Blinded' displayed in info box. Also removes detection ability if the unit had any.
NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g
Optic Flare (Spell)
Researched at: Academy
Research Cost: 100m, 100g
Caduceus Reactor (+50 Mana Capacity)
Researched at: Academy
Research Cost: 150m, 150g
UNIT NAME: VALKYRIE FRIGATE
RACE: Terran
RANK: Lt. Commander
VITAL STATISTICS
Hit Points: 200
Armor Class: Heavy
Armor: 2
COSTS
Mineral: 250
Gas: 125
Food: 3
TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower
WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1
SPELLS/SPECIAL ABILITIES
Halo Rockets
This is the Valkyrie's only attack. It is an Air to Air attack that fires a volley of 8 small missiles at a target. The missiles will hit at and around the target within a 3 x 3 matrix area. Each missile does a small amount of splash damage in its target area.
NEW UPGRADES
None
UNIT NAME: LURKER
RACE: Zerg
RANK: n/a
VITAL STATISTICS
Hit Points: 125
Armor Class: Heavy
Armor: 1
COSTS
Mineral: 50
Gas: 100
Food: 2
TECH TREE
Built From: Hydralisk
Pre-Requisite: Lair, Aspect Research
WEAPONS
Weapon System: Subterranean Spines
Attack Type: Ground only
Damage Class: Normal
Splash Damage: Yes (Straight Line)
Damage: 20
Bonus: 2
SPELLS/SPECIAL ABILITIES
Attack while Burrowed
The Lurker may Burrow himself. This acts exactly like Burrow for other Zerg units, but while Burrowed, the Lurker may attack. The Lurker always has this ability, it does not have to researched.
Subterranean Spines
The Lurker may only attack while Burrowed. The attack is a series on spines that rip through the ground in a straight line from the Lurker to the target to its maximum range. Every enemy unit in the path of the spines will take damage.
NEW UPGRADES
Lurker Aspect
Research at: Hydralisk Den (after Lair)
Research Cost: 125m, 125g
UNIT NAME: DEVOURER
RACE: Zerg
VITAL STATISTICS
Hit Points: 250
Armor Class: Heavy
Armor: 2
COSTS
Mineral: 150
Gas: 50
Food: 2
TECH TREE
Built From: Mutalisk
Pre-Requisite: Greater Spire
WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2
SPELLS/SPECIAL ABILITIES
Corrosive Venom: The Devourer has an attack that can only effect air units. It will damage its target and splash all surrounding targets with a corrosive acid. Units that are affected will take longer to fire and will take more damage when attacked.
NEW UPGRADES
none
<UNIT NAME: CORSAIR
Shields: 80 Armor Class: Medium Armor: 0 Gas: 100 Food: 2 Pre-Requisite: none Attack Type: Air only Damage Class: Normal Splash Damage: Yes (Small area) Damage: 5 Bonus: 1 SPELLS/SPECIAL ABILITIES Casting Cost: 125 Range: 9 Matrix Description: Can cast a web of energy in a small area of effect that disrupts all attacks that are within it. All ground units, including photon cannons, spore colonies, sunken colonies, and bunkers, cannot attack while within the Web's area of effect. NEW UPGRADES Disruption Web Research Cost: 200m, 200g Research at: Fleet Beacon Research Cost: 100m, 100g < Shields: 40 Armor Class: Light Armor: 1 Gas: 100 Food: 2 Pre-Requisite: Templar Archives Attack Type: Ground only Damage Class: Normal Splash Damage: No Damage: 40 Bonus: 3 SPELLS/SPECIAL ABILITIES Dark Templars are always cloaked, just like the Observer, they can only be attacked if detected first. NEW UPGRADES none UNIT NAME: DARK ARCHON Shields: 200 Armor Class: Heavy Armor: 1 Gas: 0 Food: 4 Pre-Requisite: none Attack Type: n/a Damage Class: n/a Splash Damage: n/a Damage: n/a Bonus: n/a SPELLS/SPECIAL ABILITIES Casting Cost: 50 Description: Targeted spell that when cast on a unit, that unit lose all of its mana and will take an amount of damage equal to the mana lost. Casting Cost: 150 + Shields Range: 6 Matrix Description: The Dark Archon may take control of any unit when this spell is cast. The spell costs 200 mana and it will drain all the shields from the Dark Archon when it is cast. Casting Cost: 100 Range: 8 Matrix Description: Area of effect spell (same size as Ensnare) that will stun (cannot move or attack) all organic units for several seconds. Maelstrom Research Cost: 100m, 100g Research Cost: 200m, 200g Research at: Templar Archives Research Cost: 150m, 150g Researched at: Ultralisk Cavern Research Cost: 150m, 150g Description: This will give all the player's Ultralisks an addition +2 to their armor. ULTRALISK (Faster Ultralisk Movement) Researched at: Ultralisk Cavern Research Cost: 200m, 200g Description: This will greatly increase the speed of all Ultralisks. GOLIATH (Increased Goliath Missile Range) Researched at: Machine Shop (also requires Armory) Research Cost: 150m, 150g Description: This will increase the Goliath Air attack range. This does not increase his ground attack range.
VITAL STATISTICS
Hit Points: 100
COSTS
Mineral: 150
TECH TREE
Built From: Stargate
WEAPONS
Weapon System: Neutron Flare
Neutron Flare: The Corsair fires short quick bursts of Photon energy that are very effective against groups of small flying units.
Disruption Web (Spell)
Research at: Fleet Beacon
Argus Jewel (+50 mana capacity)UNIT NAME: DARK TEMPLAR
VITAL STATISTICS
Hit Points: 80
COSTS
Mineral: 125
TECH TREE
Built From: Gateway
WEAPONS
Weapon System: Warp Blades
Permanent Cloaking
Dark Archon Meld
Two Dark Templars may combine into a Dark Archon.
VITAL STATISTICS
Hit Points: 25
COSTS
Mineral: 0
TECH TREE
Built From: 2 Dark Templars
WEAPONS
Weapon System: none
Feedback (Spell):
Range: 8 Matrix
Mind Control (Spell):
Maelstrom (Spell):
NEW UPGRADES
Research at: Templar Archives
Mind Control
Research at: Templar Archives
Argus Talisman (+50 mana capacity)
NEW UPGRADES TO EXISTING UNITS
ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Anabolic Synthesis
Charon Boosters
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